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Knight of the Wylds

Knight of the Wylds

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Devlog

  • Turn-based Combat
    December 11, 2023 by VanishingCoincidence
    Implementation, conceptualizing, and tweaking the turn-based combat system within Knight of the Wylds has opened my eyes to the development cycle and process of creating a feature, playtesting and get... Continue reading
  • Wireframes
    December 11, 2023 by VanishingCoincidence
    In the evolution of Knight of the Wylds , initial wireframes laid the groundwork for the game's interface. Making those wireframes was one of the first things I did. It showed how the interface would... Continue reading
  • Art
    December 11, 2023 by VanishingCoincidence
    One of the main things that I worked on in Knight of the Wylds was its art and aesthetics. Our game is mainly story based and it’s set in a fantasy world, so I wanted to have fun visuals to help con... Continue reading
  • Dialogue
    December 11, 2023 by VanishingCoincidence
    The main component I worked on was the dialogue. It was important to the concept of our game to help deliver the story though, we couldn't flesh it out for this semester due to time constraints. It al... Continue reading
  • List UI
    December 11, 2023 by VanishingCoincidence
    My primary focus for much of the game been working on two different UI menus that are accessibly during combat in our game. These include an item list and a magic list, which are open via their respec... Continue reading
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