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Devlog
Knight of the Wylds
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Devlog
Turn-based Combat
December 11, 2023
by
VanishingCoincidence
Implementation, conceptualizing, and tweaking the turn-based combat system within Knight of the Wylds has opened my eyes to the development cycle and process of creating a feature, playtesting and get...
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Wireframes
December 11, 2023
by
VanishingCoincidence
In the evolution of Knight of the Wylds , initial wireframes laid the groundwork for the game's interface. Making those wireframes was one of the first things I did. It showed how the interface would...
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Art
December 11, 2023
by
VanishingCoincidence
One of the main things that I worked on in Knight of the Wylds was its art and aesthetics. Our game is mainly story based and it’s set in a fantasy world, so I wanted to have fun visuals to help con...
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Dialogue
December 11, 2023
by
VanishingCoincidence
The main component I worked on was the dialogue. It was important to the concept of our game to help deliver the story though, we couldn't flesh it out for this semester due to time constraints. It al...
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List UI
December 11, 2023
by
VanishingCoincidence
My primary focus for much of the game been working on two different UI menus that are accessibly during combat in our game. These include an item list and a magic list, which are open via their respec...
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